

However, doing certain things, like activating wormhole teleporters and diggers (that harvest energy), calls them in swarms far too large to take on toe-to-toe.ĭealing with these larger numbers is where one of the game’s biggest features comes in: building fences and managing a defence line to hold back waves of enemies. As a rule they mainly stagger around the plains to avoid or attack as you see fit. This introduces a horde mechanic with the Wanderer enemies feral zombies with crystalline neck stumps for a head (although, helpfully, with just enough of a mouth to still bite). Using these you can jump to specific points once they’ve been reactivated. The further out you get, the more important using wormhole teleporters becomes. As you progress you set out on longer and longer forays into the world to seek out animals to kill, energy to power a return home, survivors to staff your base and memory boards to find (a plot device that has you upgrading an AI to unlock stuff).
